Developing an Engaging English Summative Test with Educaplay: A Game-Based Solution for the Fourth Grade of Islamic Primary School
Keywords:
English summative test, Educaplay, Islamic primary schoolAbstract
The purpose of this study is to develop an interactive English summative test for fourth-grade Islamic primary school students using Educaplay to enhance student engagement and motivation. This study followed a modified seven-step R&D cycle, including information collection, expert validation, product revision, and field testing. The test consisted of 25 multiple-choice questions and was administered to 28 for field testing. Statistical analysis using SPSS 25 showed that 12 questions were valid, the test had a reliability coefficient of 0.765, and the difficulty level of questions was well-balanced. However, 40% of the questions required significant review due to poor discrimination scores. The study highlighted Educaplay's potential to create engaging and effective assessments. The findings support the ongoing use and refinement of digital platforms like Educaplay in educational assessment.References
Akçay, Işıl, and Nezih Önal, ‘Developing An Achievement Test For Primary School English Course: Validity And Reliability Study’, Journal of Teacher Education and Lifelong Learning, 5.2 (2023), 778–88 <https://doi.org/10.51535/tell.1341862>
Arikunto, Suharsimi, Dasar-Dasar Evaluasi Pendidikan, 2nd edn (Jakarta: Bumi Aksara)
Castillo-Cuesta, L., ‘Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education’, International Journal of Emerging Technologies in Learning, 15.20 (2020), 116–29 <https://doi.org/10.3991/ijet.v15i20.16159>
Crocker, L., and Algina, J., Introduction to Classical and Modern Test Theory (Ohio: Cengage Learning, 2008)
Dörnyei, Zoltán, and Ema Ushioda, Teaching and Researching Motivation, 2nd edn (Harlow: Pearson Education Limited, 2011)
Ellis, Rod, The Study of Second Language Acquisition, (Oxford: Oxford University Press, 2008)
Gall, Meredith D., Joyce P. Gall, and Walter R. Borg, Educational Research: An Introduction (Boston: Pearson Education Inc., 2003)
Graça, By Vânia, Paula Quadro-flores, and Altina Ramos, ‘The Integration of the Digital Platform Educaplay in Interdisciplinary Paths in the 1 St and 2 Nd Basic Education Cycles’, Athens Journal of Education, 9.3 (2022), 377–91
Gronlund, N., How to Make Achievement Tests and Assessments, (Boston: Allyn and Bacon, 1993)
Liando, Nihta V. F., Eunike Serhalawan, and Ceisy Wuntu, ‘Analysis of Teacher-Made Tests Used in Summative Evaluation at SMP Negeri 1 Tompaso’, Jurnal Ilmiah Wahana Pendidikan, 7.8 (2021), 480–93 <https://doi.org/10.5281/zenodo.5775342>
Lynch, Brian K., Language Assessment and Programme Evaluation (Edinburgh: Edinburgh University Press, 2003) <https://doi.org/10.1016/j.esp.2003.11.003>
McKay, Penny, Assessing Young Language Learners (Cambridge: Cambridge University Press, 2006) <https://doi.org/10.1093/elt/ccn063>
Menon, Sujatha, ‘First Steps in Online Gamification: Tips for the Language Classroom’, Gedrag & Organisatie Review, 34.4 (2021), 227–41 <https://doi.org/10.37896/GOR34.04/026>
Mihat, Mufidah Firzanah, ‘Using Educaplay Apps to Increase Year 4 Pupils ’ Interest and Understanding towards Topic Properties of Light’, Journal of Science and Mathematics Education in Southeast Asia, 46 (2024), 159–72
Muntrikaeo, Kuntida, and Kornwipa Poonpon, ‘The Effects of Task-Based Instruction Using Online Language Games in a Flipped Learning Environment ( TGF ) on English Oral Communication Ability of Thai Secondary Students’, English Language Teaching (ELT), 15.3 (2022), 9–21 <https://doi.org/10.5539/elt.v15n3p9>
Noviasmy, Yessicka, and Risma, ‘An Analysis of The English Summative Test: EFL Teacher-Made Test’, Jelita: Journal of Education, Language Innovation, and Applied Linguistics, 5.1 (2024), 41–50 <https://doi.org/10.56185/jelita.v5i1.618>
Páez-quinde, Cristina, and Ruth Infante-paredes, ‘Educaplay : A Gamification Tool for Academic Performance in Virtual Education during the Pandemic Covid-19’, Revista Cátedra, 5.1 (2022), 31–44
Rachmawati, Miatin, and Fitri Liza, ‘Arabic Speaking Skill Using the Educaplay “Froggy Jumps” Application’, Alsuniyat: Jurnal Penelitian Bahasa Sastra Dan Budaya Arab, 7.1 (2024), 223–34
Riski, Yunita Ayu, and Sri Wahyuni, ‘Developing MALL-Based Reading Comprehension Test for Seventh Grade Using Quizizz’, JALL: Journal of Applied Linguistics and Literacy), 7.2 (2023), 321–34
Semiun, Thresia Trivict, Maria Wihelmina Wisrance, and Merlin Helentina Napitupulu, ‘English Summative Test: The Quality of Its Items’, English Education:Journal of English Teaching and Research, 7.2 (2022), 119–27 <https://doi.org/10.29407/jetar.v7i2.18347>
Sintawati, Fairus, and Ratih Ayu Wulandari, ‘Analysis of Summative Test at First Grade of SDIT Raudhatul Jannah Cilegon’, JEDLISH: Journal of Education and English Language Teaching, 3.1 (2023), 15–20
Sudjiono, Pengantar Evaluasi Pendidikan (Jakarta: Raja Grafindo Persada, 2011)
Suek, Leni Amelia, ‘Item Analysis of an English Summative Test’, PEJLaC: Pattimura Excellence Journal of Language and Culture, 1.1 (2021), 9–18 <https://doi.org/10.30598/pejlac.v1.i1.pp9-18>
Sukmawati, Ida Dian, and Tri Pujiani, ‘Enhancing Classroom Engagement Using Online Games’, Lingua: Jurnal Pendidikan Bahasa, 19.1 (2023), 75–92 <https://doi.org/10.34005/lingua.v19i1.2616>
Surachmi, Sri, and Karl Jahniel S Sison, ‘Educaplay as Teaching Media Inn Virtual Classes’, The 3rd Bogor English Student and Teacher (BEST) CONFERENCE, 3 (2021), 1–6