Innovation INNOVATION IN ISLAMIC RELIGIOUS EDUCATION LEARNING THROUGH EDUCATIONAL GAMES AND DIGITAL APPLICATIONS

Islamic Education learning innovation, educational games, digital applications

Authors

  • Fatma Amelia Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung
  • M. Ulul Azmi Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

DOI:

https://doi.org/10.70062/incoils.v5i1.444

Keywords:

inovasi, pendidikan islam, islam, game

Abstract

The development of digital technology has brought significant changes to the world of education, including in Islamic Religious Education (PAI) learning. Technology integration opens up opportunities for creating more interactive, contextual, and engaging learning processes for digital generation students. This article aims to comprehensively examine innovations in Islamic Religious Education (PAI) learning through the use of educational games and digital applications. The method used is qualitative research with a literature study approach to various relevant academic sources. The results of the study indicate that educational games, such as interactive quizzes, crosswords, simulations, and role-playing games, can increase motivation, participation, and understanding of Islamic values more effectively and enjoyably. Meanwhile, digital applications such as Kahoot, Quizizz, Canva, YouTube, and WhatsApp provide easy access to materials, enhance teacher-student interaction, and dynamically expand learning resources. These technology-based learning innovations not only increase the effectiveness and appeal of Islamic Religious Education (PAI) learning but also have the potential to strengthen students' character and spirituality in the digital era. Therefore, Islamic Religious Education (PAI) teachers need to improve their digital literacy and pedagogical creativity to be able to optimally integrate technology into the learning process.

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Published

2026-04-07

How to Cite

Fatma Amelia, & M. Ulul Azmi. (2026). Innovation INNOVATION IN ISLAMIC RELIGIOUS EDUCATION LEARNING THROUGH EDUCATIONAL GAMES AND DIGITAL APPLICATIONS : Islamic Education learning innovation, educational games, digital applications. Proceeding International Conference on Islam, Law, and Society (INCOILS), 5(1). https://doi.org/10.70062/incoils.v5i1.444